
Nintendo introduced the Virtual Boy in 1995, with big promises for 3D gaming at home. Players looked through a binocular-style viewer mounted on a tabletop stand, which combined two distinct red LED screens with shaky vibrating mirrors to generate depth. However, the console sold fewer than 800,000 units worldwide before Nintendo discontinued it less than a year later. Several fundamental design decisions rendered the system a failure from the outset. Long gaming sessions resulted in headaches and eye strain due to the red monochromatic glare and the need to stare attentively at it. The stand itself was poorly built, causing




